Gijutsu Hyoronsha Technology for creating cloud games

Sebelum PPN:
Rp679.900
Spesifikasi
Author NameKenjima Nakajima
ClassificationSpecialty
First Edition Date43374
Genreelectronic communication
Page Number431
Suitable Paper SizeA5

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Description
A technical manual for creating new games in the cloud. From web documentation to artificial intelligence, the cloud is swallowing everything. However, the game alone never became part of the cloud. This is due to the strict and strong programmatic requirements of the game, which is to keep updating in real time 60 times per second. However, now that communication technology has improved dramatically and cloud infrastructure is covering the entire globe, it is becoming more and more realistic to think that the moment when the cloud swallows games may come. .. In this book, we focus on games and clouds, and carefully explain from the two major basic knowledge of screen drawing program structure in conventional video games and socket communication in the cloud. At the same time, based on one new design concept of cloud gaming, we will also deliver a condensed process of implementation that puts ideas into shape with code, and verification and performance improvement techniques required for actual operation. Fully written by the author of "Technology that supports online games".

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